GPGame: Solving Complex Game Problems using Gaussian Processes

Sequential strategies for finding game equilibria are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically.

Version: 1.0.0
Imports: Rcpp (≥ 0.12.5), DiceKriging, GPareto, KrigInv, DiceDesign, MASS, mnormt, mvtnorm, emoa, methods
LinkingTo: Rcpp
Published: 2017-06-10
Author: Victor Picheny, Mickael Binois
Maintainer: Victor Picheny <victor.picheny at>
License: GPL-3
NeedsCompilation: yes
CRAN checks: GPGame results


Reference manual: GPGame.pdf
Package source: GPGame_1.0.0.tar.gz
Windows binaries: r-devel:, r-release:, r-oldrel:
OS X El Capitan binaries: r-release: GPGame_1.0.0.tgz
OS X Mavericks binaries: r-oldrel: GPGame_1.0.0.tgz


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