Uses a combination of raytracing, spherical texture mapping, lambertian reflectance, and ambient occlusion to produce hillshades of elevation matrices. Includes water detection and layering functions, programmable color palette generation, several built-in textures, 2D and 3D plotting options, and the ability to export 3D maps to a 3D printable format.
Version: | 0.5.1 |
Depends: | R (≥ 3.0.2) |
Imports: | doParallel, foreach, Rcpp, progress, raster, scales, png, magrittr, rgl, imager |
LinkingTo: | Rcpp, progress |
Published: | 2018-09-11 |
Author: | Tyler Morgan-Wall |
Maintainer: | Tyler Morgan-Wall <tylermw at gmail.com> |
BugReports: | https://github.com/tylermorganwall/rayshader/issues |
License: | GPL-3 |
URL: | https://github.com/tylermorganwall/rayshader |
NeedsCompilation: | yes |
Materials: | README NEWS |
CRAN checks: | rayshader results |
Reference manual: | rayshader.pdf |
Package source: | rayshader_0.5.1.tar.gz |
Windows binaries: | r-devel: rayshader_0.5.1.zip, r-release: rayshader_0.5.1.zip, r-oldrel: rayshader_0.5.1.zip |
OS X binaries: | r-release: rayshader_0.5.1.tgz, r-oldrel: rayshader_0.5.1.tgz |
Old sources: | rayshader archive |
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