Uses a combination of raytracing, spherical texture mapping, lambertian reflectance, and ambient occlusion to produce 2D and 3D data visualizations and maps. Includes water detection and layering functions, programmable color palette generation, several built-in textures for hill shading, 2D and 3D plotting options, and the ability to export 3D visualizations to a 3D printable format.
Version: | 0.11.5 |
Depends: | R (≥ 3.0.2) |
Imports: | doParallel, foreach, Rcpp, progress, raster, scales, png, magrittr, rgl, imager, grDevices, ggplot2, grid, utils |
LinkingTo: | Rcpp, progress, RcppArmadillo |
Suggests: | reshape2, viridis, av |
Published: | 2019-07-11 |
Author: | Tyler Morgan-Wall |
Maintainer: | Tyler Morgan-Wall <tylermw at gmail.com> |
BugReports: | https://github.com/tylermorganwall/rayshader/issues |
License: | GPL-3 |
URL: | https://github.com/tylermorganwall/rayshader |
NeedsCompilation: | yes |
Materials: | NEWS |
CRAN checks: | rayshader results |
Reference manual: | rayshader.pdf |
Package source: | rayshader_0.11.5.tar.gz |
Windows binaries: | r-devel: rayshader_0.11.5.zip, r-release: rayshader_0.11.5.zip, r-oldrel: rayshader_0.11.5.zip |
OS X binaries: | r-release: rayshader_0.11.5.tgz, r-oldrel: rayshader_0.11.5.tgz |
Old sources: | rayshader archive |
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