rayrender: Build and Raytrace 3D Scenes

Render scenes using pathtracing. Build 3D scenes out of spheres, cubes, planes, disks, triangles, line segments, cylinders, ellipsoids, and 3D models in the 'Wavefront' OBJ file format. Supports several material types, textures, multicore rendering, and tone-mapping. Based on the "Ray Tracing in One Weekend" book series. Peter Shirley (2018) <https://raytracing.github.io>.

Version: 0.14.0
Imports: Rcpp (≥ 1.0.0), parallel, assertthat, tibble, magrittr, purrr, png, raster, decido, rayimage, stats
LinkingTo: Rcpp, RcppThread, progress
Suggests: sf, spData, dplyr
Published: 2020-08-02
Author: Tyler Morgan-Wall ORCID iD [aut, cph, cre], Syoyo Fujita [ctb, cph], Melissa O'Neill [ctb, cph]
Maintainer: Tyler Morgan-Wall <tylermw at gmail.com>
License: GPL-3
Copyright: file inst/COPYRIGHTS
rayrender copyright details
URL: https://www.rayrender.net, https://github.com/tylermorganwall/rayrender
NeedsCompilation: yes
SystemRequirements: C++11
CRAN checks: rayrender results


Reference manual: rayrender.pdf
Package source: rayrender_0.14.0.tar.gz
Windows binaries: r-devel: rayrender_0.14.0.zip, r-release: rayrender_0.14.0.zip, r-oldrel: rayrender_0.14.0.zip
macOS binaries: r-release: rayrender_0.14.0.tgz, r-oldrel: rayrender_0.14.0.tgz
Old sources: rayrender archive

Reverse dependencies:

Reverse suggests: piecepackr, rayshader


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