vegas_wp
)yardline_100
as an input to both win probability models (not having it included was an oversight)series
was increased on PATsteam_wordmark
- which contains URLs to the team’s wordmarks - to the included data frame ?teams_colors_logos
update_db()
force_rebuild
of the function update_db()
is now of hybrid type. It can rebuild the play by play data table either for the whole nflfastR era (with force_rebuild = TRUE
) or just for specified seasons (e.g. force_rebuild = 2019:2020
). The latter is intended to be used for running seasons because the NFL fixes bugs in the play by play data during the week and we recommend to rebuild the current season every Thursday.update_db()
disconnected the connection to a database provided by the argument db_connection
(#102)update_db()
didn’t build a fresh database without providing the argument force_rebuild
update_db()
no longer removes the complete data table when a numeric argument force_rebuild
is passed but only removes the rows within the table (#109)build_nflfastR_pbp()
, a convenient wrapper around multiple nflfastR functions for an easy creation of the nflfastR play-by-play data setadd_xpass()
, that creates columns xpass
and pass_oe
fixed_drive
which was not incrementing properly on drives that began following a timeoutusethis
pass
= 1)fast
(either TRUE
or FALSE
) to the function decode_player_ids()
to activate the high efficient C++ decoder of the package gsisdecoder
fast_scraper_roster()
is finally back! It loads NFL roster of a given season.decode_player_ids()
to decode all player IDs to the commonly known GSIS ID format (00-00xxxxx)source = "old"
to fast_scraper()
to enable scraping of old source. This is mostly useless as it doesn’t work for 2020 and provides less infodb_connection
to update_db()
to allow advanced users to use other DBI drivers, such as RMariaDB::MariaDB()
, RPostgres::Postgres()
or odbc::odbc()
(please see dbplyr for more information)clean_pbp()
now fixes some bugs in jersey numbersclean_pbp()
, add_qb_epa()
and add_xyac()
can now handle empty data framesfast_scraper()
to fail (affects multiple games of the 2020 season)fixed_drive
that counted PAT after defensive TD as its own driveadd_xyac()
breaking with some old packagesadd_xyac()
and add_qb_epa()
calculations being wrong for some failed 4th downsvignette("examples")
with the new add_xyac()
functionvignette("nflfastR-models")
fixed_drive
and fixed_drive_result
to the output of fast_scraper()
because the NFL-provided drive info is extremely buggyseries_result
clean_pbp()
now adds 4 new variables passer_jersey_number
, rusher_jersey_number
, receiver_jersey_number
and jersey_number
. These can be used to join rosters.timeout_team
, return_team
, fumble_recovery_1_team
for JAX games from 2011-2015fixed_drive
and corrections to timeout_team
add_xyac()
which adds the following columns associated with expected yards after the catch (xYAC): xyac_epa
, xyac_success
, xyac_fd
, xyac_mean_yardage
, xyac_median_yardage
series_success
caused by bad drive
information provided by NFLspecial_teams_play
, st_play_type
, time_of_day
, and order_sequence
old_game_id
column (useful for merging to external data that still uses this ID: format is YYYYMMDDxx)clean_pbp()
function now adds an aborted_play
columnplay_type
= no_play
rather than pass
teams_colors_logos
for the interim name of the ‘Washington Football Team’ and the corresponding logo urls.tidyselect
version to be >= 1.1.0clean_pbp()
now standardizes player IDs across the old (1999-2010) and new (2011+) data sources. Player IDs once again uniquely identify players, and each unique player has one unique ID (as they did before the NFL data source change):
clean_pbp()
now removes all variables it is about to create to make sure nothing unexpected can happenAdded minimum version requirements to some package dependencies because installation broke for some users with outdated packages
Made a minor bug fix to catch more out-of-order plays and fixed a bug where some plays were being incorrectly dropped in older seasons
Standardized team names (e.g. SD
–> LAC
) in some columns we had missed
week
from Expected Points models along with an update of vignette("nflfastR-models")
and vignette("examples")
update_db()
which adds all completed games to a SQLite databasecalculate_win_probability()
vignette("examples")
demonstrating the usage of the above mentioned functionsdrive_real_start_time
pre and post 2011game_id
s were overwritten during the play by play parsingfast_scraper()
now loads the raw game data from a separate raw data repo.data
from the rlang package (this is a major code change that takes some getting used to but we need it in preparation of a future release)yards_gained
more precisely definedvignette("examples")
to demonstrate Expected Points calculator calculate_expected_points()
clean_pbp()
first_down_rush
and return_touchdown
fast_scraper()
for not yet played gamesxgboost
(>= 1.1) as the recent xgboost
update caused a breaking change leading to failure in adding model results to dataAdded new models for Expected Points, Win Probability and Completion Probability and removed nflscrapR
dependency. This is a major change as we are stepping away from the well established nflscrapR
models. But we believe it is a good step forward. See data-raw/MODEL-README.md
for detailed model information.
Added internal functions for EPA
and WPA
to helper_add_ep_wp.R
.
Added new function calculate_expected_points()
usable for the enduser.
Completely overhauled fast_scraper()
to make it work with the NFL’s new server backend. The option source
is still available but will be deprecated since there is only one source now. There are some changes in the output as well (please see below).
fast_scraper()
now adds game data to the play by play data set courtesy of Lee Sharpe. Game data include: away_score, home_score, location, result, total, spread_line, total_line, div_game, roof, surface, temp, wind, home_coach, away_coach, stadium, stadium_id, gameday
fastcraper_schedules()
now incorporates Lee Sharpe’s games.rds
.
The functions fast_scraper_clips()
and fast_scraper_roster()
are deactivated due to the missing data source. They might be reactivated or completely dropped in future versions.
The function fix_fumbles()
has been renamed to add_qb_epa()
as the new name much better describes what the function is actually doing.
Added progress information using the progressr
package and removed the furrr
progress bars.
clean_pbp()
now adds the column ìd
which is the id of the player in the column name
. Because we have to piece together different data to cover the full span of years, player IDs are not consistent between the early (1999-2010) and recent (2011 onward) periods.
Added a NEWS.md
file to track changes to the package.
Fixed several bugs inhereted from nflscrapR
, including one where EPA was missing when a play was followed by two timeouts (for example, a two-minute warning followed by a timeout), and another where play_type
was incorrect on plays with declined penalties.
Fixed a bug, where receiver_player_name
and receiver
didn’t name the correct players on plays with lateral passes.
The output has changed a little bit.
Dropped Variables | Description |
---|---|
game_key | RS feed game identifier. |
game_time_local | Kickoff time in local time zone. |
iso_time | Kickoff time according ISO 8601. |
game_type | One of ‘REG’, ‘WC’, ‘DIV’, ‘CON’, ‘SB’ indicating if a game was a regular season game or one of the playoff rounds. |
site_id | RS feed id for game site. |
site_city | Game site city. |
site_state | Game site state. |
drive_possession_team_abbr | Abbreviation of the possession team in a given drive. |
scoring_team_abbr | Abbreviation of the scoring team if the play was a scoring play. |
scoring_type | String indicating the scoring type. One of ‘FG’, ‘TD’, ‘PAT’, ‘SFTY’, ‘PAT2’. |
alert_play_type | String describing the play type of a play the NFL has listed as alert play. For most of those plays there are highlight clips available through fast_scraper_clips. |
time_of_day | Local time at the beginning of the play. |
yards | Analogue yards_gained but with the kicking team being the possession team (which means that there are many yards gained through kickoffs and punts). |
end_yardline_number | Yardline number within the above given side at the end of the given play. |
end_yardline_side | String indicating the side of the field at the end of the given play. |
Renamed Variables | Description |
---|---|
game_time_eastern -> start_time | Kickoff time in eastern time zone. |
site_fullname -> stadium | Game site name. |
drive_how_started -> drive_start_transition | String indicating how the offense got the ball. |
drive_how_ended -> drive_end_transition | String indicating how the offense lost the ball. |
drive_start_time -> drive_game_clock_start | Game time at the beginning of a given drive. |
drive_end_time -> drive_game_clock_end | Game time at the end of a given drive. |
drive_start_yardline -> drive_start_yard_line | String indicating where a given drive started consisting of team half and yard line number. |
drive_end_yardline -> drive_end_yard_line | String indicating where a given drive ended consisting of team half and yard line number. |
roof_type -> roof | One of ‘dome’, ‘outdoors’, ‘closed’, ‘open’ indicating indicating the roof status of the stadium the game was played in. (Source: Pro-Football-Reference) |
Added Variables | Description |
---|---|
vegas_wp | Estimated win probabiity for the posteam given the current situation at the start of the given play, incorporating pre-game Vegas line. |
vegas_home_wp | Estimated win probability for the home team incorporating pre-game Vegas line. |
weather | String describing the weather including temperature, humidity and wind (direction and speed). Doesn’t change during the game! |
nfl_api_id | UUID of the game in the new NFL API. |
play_clock | Time on the playclock when the ball was snapped. |
play_deleted | Binary indicator for deleted plays. |
end_clock_time | Game time at the end of a given play. |
end_yard_line | String indicating the yardline at the end of the given play consisting of team half and yard line number. |
drive_real_start_time | Local day time when the drive started (currently not used by the NFL and therefore mostly ‘NA’). |
drive_ended_with_score | Binary indicator the drive ended with a score. |
drive_quarter_start | Numeric value indicating in which quarter the given drive has started. |
drive_quarter_end | Numeric value indicating in which quarter the given drive has ended. |
drive_play_id_started | Play_id of the first play in the given drive. |
drive_play_id_ended | Play_id of the last play in the given drive. |
away_score | Total points scored by the away team. |
home_score | Total points scored by the home team. |
location | Either ‘Home’ o ‘Neutral’ indicating if the home team played at home or at a neutral site. |
result | Equals home_score - away_score and means the game outcome from the perspective of the home team. |
total | Equals home_score + away_score and means the total points scored in the given game. |
spread_line | The closing spread line for the game. A positive number means the home team was favored by that many points, a negative number means the away team was favored by that many points. (Source: Pro-Football-Reference) |
total_line | The closing total line for the game. (Source: Pro-Football-Reference) |
div_game | Binary indicator for if the given game was a division game. |
roof | One of ‘dome’, ‘outdoors’, ‘closed’, ‘open’ indicating indicating the roof status of the stadium the game was played in. (Source: Pro-Football-Reference) |
surface | What type of ground the game was played on. (Source: Pro-Football-Reference) |
temp | The temperature at the stadium only for ‘roof’ = ‘outdoors’ or ‘open’.(Source: Pro-Football-Reference) |
wind | The speed of the wind in miles/hour only for ‘roof’ = ‘outdoors’ or ‘open’. (Source: Pro-Football-Reference) |
home_coach | First and last name of the home team coach. (Source: Pro-Football-Reference) |
away_coach | First and last name of the away team coach. (Source: Pro-Football-Reference) |
stadium_id | ID of the stadium the game was played in. (Source: Pro-Football-Reference) |
game_stadium | Name of the stadium the game was played in. (Source: Pro-Football-Reference) |